This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man- Machine Communication of the Leibniz Universit. at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who-like me at the beginning of the project-has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project "HAPtic sensing of virtual TEXtiles" (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).
This book summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. The book provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. There is also a review design guidelines and some examples of successful AR applications. Finally, it concludes with a summary of directions for future work and a review of some of the areas that are currently being researched.
Virtual reality has been a major influence in the development of information organization and management. Furthermore, it has also changed the process of designing information systems to make them more suitable for required applications. This book covers a wide range of applications of virtual reality and developments occurring in this field. The book discusses the applications of virtual reality in varied fields such as robot technology, industry and construction, and multimedia technology. This book will be beneficial for readers interested in learning more about the field of virtual reality.
John Wesley postmodern? John Wesley a virtual identity? What does John Wesley have to do with quantum physics? All questions pregnant with explosive meaning, if not with radical contradictions, or is it just about how one looks at it, thus being postmodern, being relative, being rhetorical? The most straightforward is that John Wesley can be the author's mentor, but which John Wesley is his mentor? When the author sets out to let John Wesley be his mentor, and let John Wesley explain himself, can it but a virtual identity of John Wesley since John Wesley can be nothing but a (cognitive) social construction? A simulacrum? Differently put, John Wesley always stays before the author, since meeting John Wesley is also to 'invent'/construct John Wesley. This reduction has far researching implications, since this means that there are many John Wesleys out there, and many long 18th centuries, since there are many simulacra around, and in the case of John Wesley Virtual Identities and Virtual Profiles. By this the author also radically challenges the Wesley tradition(s), each working with a particular virtual identity of John Wesley, but who has the real John Wesley, if any? Still putting it differently, this book is both an autobiography of the author and John Wesley, the by proxy invented John Wesley. Quantum physics is exactly the seedbed putting this premises forward.
A Distortion of Reality is a reality of a different kind; But whose reality? Yours? Mine? Ours? Theirs? There are three main characters with no character names or gender specifications and others with only employment titles or status in the Party for identification. There are even hints that the species may not be human, or perhaps a mutation of the people we are at this time. I leave it strictly up to the reader's imagination. Each time someone reads this book, the characters will be different. Depending on the readers involved imagination to include height, weight, hair, and eye color. The characters' mode of speech, accents and mannerisms will also be dictated by what mood the reader may be in.
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